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In
Keep state 1000 for active farming.
ConfigureScriptsServer(), a forceEvents table pins eventDefName 18 (pirate/seed-chip farming) onto seven pirate zones with newEventState = 1000. The location numbers are zone IDs; comments name them.
ScriptsServer:ConfigureGlobalEvents(
{
-- OPEN SPACE PIRATES AND SEED CHIP FARMING HERE:
{ eventDefName = 18, eventLocation = 247, newEventState = 1000, }, -- Dreamland
{ eventDefName = 18, eventLocation = 252, newEventState = 1000, }, -- Captain Kidd's anchorage
{ eventDefName = 18, eventLocation = 253, newEventState = 1000, }, -- Foul ground
{ eventDefName = 18, eventLocation = 254, newEventState = 1000, }, -- Northern berth
{ eventDefName = 18, eventLocation = 255, newEventState = 1000, }, -- Skeleton island
{ eventDefName = 18, eventLocation = 256, newEventState = 1000, }, -- Spyglass
{ eventDefName = 18, eventLocation = 257, newEventState = 1000, }, -- Stockade
},
)
ScriptsServer:SetTimerScale( 1 )
SetTimerScale(1) is real time; the commented alternative (60*60, 1 second = 1 hour) speeds the simulation clock but does not suit all parameters. Seed-chip drops themselves are gated by sv_autogenModulesEnabled in ConfigureZoneInstance().Additional Notes:
eventDefName 18 = pirate/seed-chip farming.