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For a localhost where everything should be cheap, set all three to 0.01. They multiply every price type, so one change covers credits, gold, tokens and event prices.
ConfigureShard(), three multipliers scale every price of that category (credits, premium, tokens and event price). 1 = normal, 0.1 = 90% off, 0.001 = nearly free.
-- Store ship price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_vesselPriceMod = 1
-- Store module price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_modulePriceMod = 1
-- Store ammunition price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_munitionPriceMod = 1