In ConfigureShard(), three multipliers scale every price of that category (credits, premium, tokens and event price). 1 = normal, 0.1 = 90% off, 0.001 = nearly free.

-- Store ship price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_vesselPriceMod   = 1
-- Store module price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_modulePriceMod   = 1
-- Store ammunition price multiplier. (type: float; range: 0.001f..100.0f)
cvars.store_munitionPriceMod = 1
For a localhost where everything should be cheap, set all three to 0.01. They multiply every price type, so one change covers credits, gold, tokens and event prices.

Comments

8 + 3 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.