In
On a localhost the 800 cap never binds; lower
ConfigureLoadBalancer(). Hard player cap per shard, access kill-switch, queue-time smoothing, and task limits, plus a greeting-message call that re-announces the first-win multipliers and misc defaults.
-- Enabling denies access to the server. (type: integer)
cvars.lb_disallowAccess = 0
-- Maximum number of players per shard. (type: integer)
cvars.lb_limitPlayersOnShardTo = 800
-- Average queue time never drops below this. (type: float)
cvars.lb_avgTimeMinClamp = 10
-- Most recent queued players used for the average. (type: integer)
cvars.lb_avgTimeAveragingCf = 10
cvars.lb_minNextPlayerDelay = 0.05
cvars.lb_maxTaskQLenOnShard = 500
LoadBalancer_SetGreetingMessageCVars( { sv_dailyWinPveExpRewardCf = x3fw, sv_dailyWinPvpExpRewardCf = x3fw, sv_dailyWinCoopExpRewardCf = x3fw,
sv_dailyWinBrawlExpRewardCf = x3fw, mss_playerBoughtVesselAdLoBrace = -4, mss_playerBoughtVesselAdHiBrace = 4, mss_playerBoughtVesselAdCooldown = 20,
cl_showBiomorphsKilledCounter = 0, clan_shipPartsCanBuild = 4, clan_shipUpgradeCanBuild = 3, clan_shipBuildHighRanks = 3, event_claws = 0,
event_halloween = 0, } )
avgTimeMinClamp toward 1 so tiny queues report honestly. lb_disallowAccess = 1 locks everyone out (maintenance mode).