ConfigureScriptsServer() contains several commented forceEvents variants (pre-event, at-start, at-start-with-counterattacks, debug) using eventDefNames 1 (invasion), 2 (ownership), 6 (preparing for invasion), 7 (pre-event), 8 (counterattack control), 9 and 12 (empire events) on locations like 11, 104, 212, 213, 224, 234. They are examples, not active code.

-- example shape (commented out in the file, do NOT copy blindly):
-- forceEvents = {
--   {
--     eventDefName = 2,       -- 2 = ownership
--     eventLocation = 11,     -- zone id
--     newEventState = 1000,
--   },
-- }
Only enable these if you understand your universe zone IDs and event defs; wrong location IDs produce dead or stuck events. The safe, proven-active block is the eventDefName-18 pirate block. If unsure, skip this and leave the examples commented.
Additional Notes: 

Examples only; wrong IDs break events. Skip if unsure.

Comments

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