Each ClanShipPart is one buildable module: price in clan funds, duration build time. ClanShipDefs (Jericho/Empire/Federation json) set ship_build_order (Shipyard, Carcas, Engine, Weapon), part_to_map ids and per-slot upgrade_lines from t3 to t5.
<ClanShipParts>
  <ClanShipPart def="ClanShip_SideTurret_t3" price="500" duration="17280" />
  <ClanShipPart def="ClanShip_ShieldMultiphased_t5" price="5000" duration="181440" />
  <ClanShipPart def="ClanShip_ShieldGeneratorA" price="1" duration="1" />
</ClanShipParts>
Instant-dreadnought localhost: set every price to 1 and every duration to 1. Build-stage gates also live in Lua clan_shipPartsCanBuild/clan_shipUpgradeCanBuild/clan_shipBuildHighRanks; raise those together with cheap parts here.
Additional Notes: 

Keep Lua build-stage cvars in sync with cheap parts.

Comments

3 + 1 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.