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For localhost debugging, raise
ConfigureDediServer(). cl_maxFps 18 caps frame rate (0 disables the cap); combat log levels stack (0 off, 1 kills/deaths/rewards, 2 +modules/rockets/auras, 3 +all damage, 4 +gameplay aura coefficients); db_logMessages 1/2 adds database protocol logging.
-- Caps FPS at this value; 0 = cap disabled. (type: float)
cvars.cl_maxFps = 18
-- Debugging connection to an already running battle. (type: boolean)
cvars.sv_dbgJoinInProgress = 0
-- Combat event logging; each level includes all previous ones.
cvars.cl_combatLog = 0
-- Database protocol logging: 1 brief, 2 full. (type: integer)
cvars.db_logMessages = 0
cl_combatLog to 3 to see all damage, and db_logMessages to 2 to trace storage issues. Leave dbgJoinInProgress at 0 unless debugging live battles.