universe.xml sets the conquest rhythm: conflictDurationTime is the battle window length, civilianZoneCost/Duration price how long a civilian zone stays bought, moveCoefFar/Close scale jump costs, and NewYearStages days schedule the staged event. war.xml sets the clan-war revive fee and the base war reward.
<Universe conflictDurationTime="50" civilianZoneCost="1000" civilianZoneDuration="43200">
<NewYearStages>
<Stage idx="0" day="0" />
</NewYearStages>
</Universe><War warClanReviveCost="10000" warBaseReward="10000" />civilianZoneDuration (e.g. 3600 = 1 hour) and the revive cost. Scoring multipliers themselves live in ConfigureUniverse() in default_platform_config.lua.Additional Notes:
Scoring math is in default_platform_config.lua ConfigureUniverse().