universe.xml sets the conquest rhythm: conflictDurationTime is the battle window length, civilianZoneCost/Duration price how long a civilian zone stays bought, moveCoefFar/Close scale jump costs, and NewYearStages days schedule the staged event. war.xml sets the clan-war revive fee and the base war reward.
<Universe conflictDurationTime="50" civilianZoneCost="1000" civilianZoneDuration="43200">
  <NewYearStages>
    <Stage idx="0" day="0" />
  </NewYearStages>
</Universe>
<War warClanReviveCost="10000" warBaseReward="10000" />
For a fast localhost lower civilianZoneDuration (e.g. 3600 = 1 hour) and the revive cost. Scoring multipliers themselves live in ConfigureUniverse() in default_platform_config.lua.
Additional Notes: 

Scoring math is in default_platform_config.lua ConfigureUniverse().

Comments

6 + 7 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.