Stack four proven pieces: pirate events on, rich zone rewards, guaranteed iterative loot, and visible seed chips. Events
Keep zone keys in the loot table as _ow
247/252-257 with eventDefName 18 turn the pirate belt hostile-farmable. Zone Rewards pay per visit. Iterative loot drops a crate per visit. Seed-chip switches make chips drop and show.
-- default_platform_config.lua ConfigureScriptsServer + ConfigureZoneInstance
-- eventDefName 18 on pirate belt, state 1000 = active
-- cvars.sv_autogenModulesEnabled = 1
-- cvars.sv_dbgAutogenDefs = 2
-- cvars.sv_randomLootDef = "LootCrate_Craft_paradise_Weapon20"
-- cvars.sv_lootCrateScanTime = 1<Zone id="247" name="ow_dreamland" levelName="factory_pirate_dreamland_l_ow" minAccountRank="3" maxPlayers="16" civilianZone="1">
<Reward type="6" value="1500" def="Iridium_monocrystall" />
</Zone>levelNames and eventLocation as numeric Zone ids; mixing those two id systems breaks the loop. Lower minAccountRank to 1 so newbies can farm.Additional Notes:
Zone ids are numeric, loot keys are levelNames. Do not swap them.