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Bigger kite distance (e.g. 15000) makes AI hunt players across the zone; smaller keeps them near spawn.
ConfigureZoneInstance(). Log level for squads (5 = everything), guard radius around convoy defend points, and how far an AI squad may chase from its start point.
-- Log squad info: 1 spawn, 2 movement, 3 combat, 5 everything. (type: integer)
cvars.ai_logSquads = 5
-- Distance between the player and the despawn point. (type: float)
cvars.ai_convoyDefendRadius = 300
-- Maximum AI squad pursuit distance from start. (type: float)
cvars.ai_kiteDistance = 5000
-- Ship AI master switch (also in ConfigureDediServer). (type: boolean)
cvars.ship_aiThink = 1
ship_aiThink = 0 disables ship AI for testing.