In ConfigureZoneInstance(). Dealing 3000 damage to a non-player target flags you aggressor for up to 30 s; resurrection costs 100000 credits; an empty zone instance closes after 720 s.

-- Aggressor damage threshold vs non-player targets. (type: float)
cvars.sv_aggressorMinNPCDamage = 3000
-- Maximum aggressor flag timer value. (type: float)
cvars.sv_aggressorTimer = 30
-- Player resurrection price in credits.
cvars.sv_resurrectionCreditsPrice = 100000
-- Time after which a clientless zone instance closes, in seconds. (type: float)
cvars.sv_instanceLifeTime = 720
Cheap-revive fun server: set resurrection to 0. Raise sv_aggressorTimer (e.g. 120) to make piracy riskier.

Comments

7 + 1 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.