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Cheap-revive fun server: set resurrection to 0. Raise
ConfigureZoneInstance(). Dealing 3000 damage to a non-player target flags you aggressor for up to 30 s; resurrection costs 100000 credits; an empty zone instance closes after 720 s.
-- Aggressor damage threshold vs non-player targets. (type: float)
cvars.sv_aggressorMinNPCDamage = 3000
-- Maximum aggressor flag timer value. (type: float)
cvars.sv_aggressorTimer = 30
-- Player resurrection price in credits.
cvars.sv_resurrectionCreditsPrice = 100000
-- Time after which a clientless zone instance closes, in seconds. (type: float)
cvars.sv_instanceLifeTime = 720
sv_aggressorTimer (e.g. 120) to make piracy riskier.