Each
Only change numbers you understand (
<Zone> is one travel node on the open-space map. id is the numeric zone id used by events and links, name is the internal node name, levelName is the 3D level that actually loads, minAccountRank gates entry, maxPlayers caps the instance, and the optional universe/tier/pressure/rank attributes tune conquest matchmaking for that node.
<Zone id="132" name="Jericho_IsidMiningsite3" levelName="asteroids_wild_rock_08_c_ow" minAccountRank="12" maxPlayers="24" civilianZone="1" universeType="1" stellarSystem="17" raceDefault="2" factorPressure="1.000" tier="3" universeMinShipRank="7" universeMaxShipRank="9" />minAccountRank, maxPlayers). Never reuse an id, and never put a _ow levelName into a battle queue levelsDesc.Additional Notes:
id values used by Links and by eventLocation in default_platform_config.lua.