In ConfigureUniverse(). The owner keeps factorOwnerInReward of zone income (rest to rivals); influence decays at conflict start (owner, rivals, idle-no-fight); owner penalty uses rival = influence / (A*place + B); war kills convert to military rank and corp damage via assist/rival/neutral/bot coefficients; race-matching corps get +10% influence.

cvars.universe_unid = 2
cvars.universe_factorOwnerInReward = 0.4
cvars.universe_decayOwner = 0.25
cvars.universe_decayRival = 0.1
cvars.universe_takeOwnerCoeffA = 2
cvars.universe_takeOwnerCoeffB = 3
cvars.universe_decayIdle = 0.5
cvars.war_coeffAssist = 0.2
cvars.war_coeffRivalA = 1
cvars.war_coeffRivalB = 2
cvars.war_coeffNeutral = 0.1
cvars.war_coeffBot = 0.05
cvars.war_damageRawRateToMilitaryExp = 10
cvars.war_damageRawRateToDamage = 100
cvars.war_decayCostBase = 0.1
cvars.universe_allowExternalControl = 1
cvars.universe_raceFactorStellar = 0.1
cvars.universe_raceFactorZone = 0.1
Faster conquest turnover: raise decays (e.g. owner 0.5). More rewarding wars: raise militaryExp/damage rates. Kill counters (empire/federation/jericho) default 0.

Comments

3 + 2 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.