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cloud.xml pins every service to 127.0.0.1:3850 with numeric types (1 load balancer, 2 shard, 3 matchmaker, 7 reward dispenser, 8 auth, 9 chat, 11 config, 12 universe, 13 quests, 14 zone coordinator, 16 lobby, 17 achievements, 18 leaderboards, 19 clan, 20 tournament, 22 scripts, 23 adventure). Every *.cfg then sets a few cvars and execs its _local.cfg twin, which wins.
<Cloud debug="0">
<Node address="127.0.0.1:3850" dediServerHost="1" id="1" region="1">
<Service type="2" />
<Service type="3" />
<Service type="13" />
</Node>
</Cloud>// dediserver.cfg pattern: base sets safe defaults, local wins
// set cl_maxFps 32
// exec dediserver_local.cfg*_local.cfg (shard_local, dediserver_local, matchmaker_local, etc.). Base files are replaced on update; local files survive.Additional Notes:
Put tuning in *_local.cfg, never in the base file.