In
This is the single biggest lever for time-to-kill. Combine with
ConfigureZoneInstance(), sv_shipWeaponDamageCoef scales every weapon's damage. 1 = normal, 2 = double damage, 0.5 = half damage.
-- Weapon damage coefficient. (type: float; range: 0.0f..FLT_MAX)
cvars.sv_shipWeaponDamageCoef = 1
sv_ranksDiffCoeff (rank-difference scaling) and sv_frendlyFactionDamageCoef for open-space tuning. Battles feel twice as lethal at 2.0; try 1.5 for a crazier-but-playable localhost.Additional Notes:
Biggest single damage lever in the file.