In ConfigureDediServer(). sv_lootEnabled toggles drops; sv_lootFailChance is the chance of finding nothing (0 = always something); scan time and duration control the in-battle loot interaction.

-- Enables/disables post-battle loot. (type: boolean)
cvars.sv_lootEnabled = 1
-- Chance to find nothing. (type: float; range: 0.0f..1.0f)
cvars.sv_lootFailChance = 0
-- Scan time in seconds. (type: float)
cvars.sv_lootScanTime = 1
-- Loot collection stage duration. (type: float)
cvars.sv_lootDuration = 120
Generous localhost: keep enabled, fail chance 0, duration 300 so nobody misses loot. The actual loot tables per rank are set by DedicatedServcerServices_SetLootRules (see loot-table node).

Comments

11 + 0 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.