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Generous localhost: keep enabled, fail chance 0, duration 300 so nobody misses loot. The actual loot tables per rank are set by DedicatedServcerServices_SetLootRules (see loot-table node).
ConfigureDediServer(). sv_lootEnabled toggles drops; sv_lootFailChance is the chance of finding nothing (0 = always something); scan time and duration control the in-battle loot interaction.
-- Enables/disables post-battle loot. (type: boolean)
cvars.sv_lootEnabled = 1
-- Chance to find nothing. (type: float; range: 0.0f..1.0f)
cvars.sv_lootFailChance = 0
-- Scan time in seconds. (type: float)
cvars.sv_lootScanTime = 1
-- Loot collection stage duration. (type: float)
cvars.sv_lootDuration = 120