Bulk forgeGenerate many chips at once for one rank, then fine-tune below. Rolls are drawn evenly between min and max quality.
rollData layout: header of 4 ints (class, h1, rank, nSlots) then per slot (group, affixId, levelIdx, nRolls, rolls...).
Example header 1,1,5,2 = class BALANCED, h1=1 (unk/tier, always 1 in examples), rank 5, 2 active slots.
Example slot 2,26,0,2,0.119,0.976 = group 2, affix 26 damage_vs_aliendmg, level 0 (rank 5), 2 rolls (one per modifier).
Rolls are 0..1 lerp factors: value = min + roll*(max-min) using the affix Level ranges from src/autogen.xml (see computed values under each slider).
Output appears in the box below - pick a tab, then Create output.Output appears in the box below - pick a tab, then Create output.
Other categories (distilled, not wired)
Name lists extracted from src/store.xml into src/distilled/. Open a category to preview its names.
Only Resources, Blueprints and Seed-chips are wired for now - the rest (vessels, ammo, bundles, disassemble) are parked until their formats are confirmed. See src/README.md.